Re: Is Ghost Riders too powerful ?
>AND MOST IMPORTANTLY THIS SPELL DOESN'T EVEN WORK.
Hordes from Hell does work.
>most of the spells you mentioned cannot target any province on the map... unlike ghost riders.
My comparisons are to 9th level spell power, not as specific effects such as "can be targeted on any province". By the same token can I state that Ghost Riders is inferior to Arcane Nexus becuase it creates zero gems? Of course not! This is simply a poor argument.
>Even flames from the sky will only kill a percentage... where ghost riders will destroy armies. Enemy armies will still be standing with five or seven casts of the spells you listed.
Large armies will shrug off Ghost Riders, when on the other hand FFTS gets more powerful as the target gets larger. Ghost Riders is better versus smaller targets and FFTS is better versus larger targets. They are different tools for different times, and both are very potent tools. Dismissing FFTS because it only does a percentage of damage is sheer ignorance.
>my point is nothing destroys armies faster for the cost...
Something has to be the best, and frankly when all things are considered it's debatable. As above FFTS is often a better choice. If I summon a Doom Horror with a Wish, it costs more, but I keep it, and as such can use it over and over again, potentially becoming more efficient than Ghost Riders. Army of the Dead leaves me with the province and an army... so if the battle doesn't require a wraith, wouldn't Army of the Dead be a better idea?
>and any level_4 death mage can do it. (unlike other spells at or below the level)
and level_4 earth mages (with Construction-9) can make Iron Dragons... which can take out small armies and don't leave after the battle.
Again, Ghost Riders is great, but insisting that it is somehow totally superior to everything else is silly. There are plenty of potent spells.
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