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Old January 7th, 2004, 01:07 PM

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Default Re: Question on Sieging and Castle Defence

Quote:
Originally posted by General Tacticus:
Otherwise a militia is about as good as a Ulmian plate with shield, as far as I know.
In dom1 the sieges were mostly based on strenght.
So, indeed, Ulm infantry (str 10) is only marginally better than militia (str 9).
Each turn of siege decreases a fortress defense value by a number of points equal to a difference between the number of defenders and besiegers. When the fortress defense value is reduced to zero the besieger may storm the castle.
Only the Strength is important (size does not matter) :
A unit with STR 5 = 0,2 point. Str 9 = 0,8 pt. Str 10 = 1 pt. Str 15 = 2,2 pts. Str 20 = 4 pts. Etc.
Flyers get +1 pt each. So, the weak black hawks (STR 5) are still average siege units (0,2 + 1 = 1,2).
Some units have a bonus (Halbardiers when defending, Sappers when besieging etc).
Mindless beings count only for 1/10th as defenders, but they have no penalty as besiegers.
The Wall Shaker adds 25 pts, and the Gate Cleaver adds 50 pts.

Dunno if this changed a lot in dom2 however.

Cheers
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