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Old May 1st, 2001, 06:31 PM
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Default Re: Missiles: Do they ever miss???

quote:
've alway wanted to see missile and seekers moddable. I think they are pretty much all alike in most
respects. I thnk a few things should be changed.
They should be affected by ECM
They should have unlimited range
You should be able to change the damage that a missile can take before it is destroyed. As it is now I
think you can only change the damage rating of the component.
They should have a limited amount of shots per combat round
If some or all of these could be added I think I would use missiles. As it is now they are useless after
the first 50-100 turns because they are to easy to counter with PD.



-ECM -> NO GO

-Unlimited range -> somebody said you can do this by giving them a "21st" damage number. The missiles then go forever.

-"Seeker Damage Resist" It's right there in the file!!! People have been making toughened missiles for ages. You just can't do it with a mount!

-Limited shots --> Just make them smaller, and reload of 30. Then you can put 5 of your 10kT missiles on and fire them whenever you want. You get 5 shots in 50kT.

Everything except the ECM thing has already been done!
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