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Old January 13th, 2004, 11:27 AM

General Tacticus General Tacticus is offline
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Default Re: These changes to interface possible in patch?

Quote:
Originally posted by Kristoffer O:

>Giving an item to a commander automatically switches items should a slot be filled (e.g. I do not need to put his helm in the lab first before giving him a new one).

I thought you could. So it would probably be a good idea if you cannot already.

You can't. It's rather annoying actually, you find you can't give that nice new helm to your commander, hit Escape, go back to commander, get to his inventory, then send item back to laboratory, and then go back to inventory to give him back the nice helm... a lot of clicks. Well, at least they are clicks worth doing

Quote:

>Allow a setting which lets you switch between default "returned actions upon invalid command", i.e. when you have a mage forging a helm selected and forget she is still selected and click somewhere she cant move to, she goes back to "defend" instead of forge that helm and you have to reset.

Probably a bit problematic. It is difficult to know what a clumsy player really wanted to do
As it is now, the "primary" action (i.e., left clicking) means cancel, and the "secondary" action (right clicking) means confirm. And the forge order can already be cancelled from the forge screen if you were just looking at things. The problem is deep-rooted : you select provinces by right-clicking and move by left-clicking, while most other games do the opposite. It sure is surprising at the beginning (even though you get used to it).
My current record is having to re-set the forge order 5 times before I acually manage to make it stick
A quick fix might be to automatically de-select the commander when he has received a forge order. This way he won't accidentally be ordered to move out, losing his order...

Quote:

>Well gee I cant resist: a "save game" feature would be nice. Is that hard to do?

Probably not, but it is even easier for you to add a commandline switch that copies the Last turn into a save library or to do it manually. It might be a misconception but I didn't think people saved their games much. Remember nethack
Well, for my AAR, I made myself a quicksave script and mapped it to one of my keyboard keys. Not that I re-load often (twice in 72 turns so far, once on turn 4 when I was hit by a very bad event, and once on turn 8 because I forgot to re-hire my mercs). In fact, I am now big enough to shrug off mistakes and bad events. They make fun AAR Posts anyway
I also regularly make copies of my folder, in case I want to go back and take some screenshots.
And in my normal games, I sometimes save before trying a new battle order, or something risky, because I want to know how it works, but can't afford to lose in case it doesn't work well.
So I don't miss the save feature too much, but only because I added it myself

By the way, something I would like to see : a reminder that mercs are about to leave you !! Make it a message at the start of the turn for example...

[ January 13, 2004, 09:28: Message edited by: General Tacticus ]
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