View Single Post
  #6  
Old January 9th, 2004, 04:04 PM

General Tacticus General Tacticus is offline
Sergeant
 
Join Date: Dec 2003
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
General Tacticus is on a distinguished road
Default Re: Game balance suggestions.

Quote:
Originally posted by Catquiet:
quote:
Originally posted by General Tacticus:

2) I think the Turmoil/Luck combo is also playable for nation that are not too dependant on gold, and quite fun. But those scales seem tilted in that it is better to go to a 3/-3 or -3/3 combo (for 0 points) than anything else (be it 0/0 or 3/3). In particular, the 3/3 order/luck combo is very expensive, and barely better than a 3/-3 order/misfortune. Perhaps the Gold bonus on the order scale need to be tuned, but I think the real problem is the events reduction power of that scale. 3 order is just too powerful at stopping random events, totally negating the effect of luck -3
For a nation that produces 100 gold...

+3 Order / -3 Luck = 121 gold
-3 Order / +3 Luck = 79 gold

That is crippling to a turmoil/luck nation.

I would suggest reducing the gold effect of Order to +/- 4% and adding a +/- 2% to the Luck scale.

Maybe they should make Pangaea immune to turmoil tax reduction the way Ulm smiths are immune to drain.

Some nations can get by with the 79 gold. -3 order / +3 luck gives some nice gold events (though not enough to compensate), and a very steady flow of magical gems (albeit of unpredictable type), which can compensate for less gold. What is more, the more provinces you have, the more random events you get (I think), so it does grows up with your empire.
__________________
Read my Mictlan AAR :
A tale of Fire and Blood (in progress)
Reply With Quote