Re: Game balance suggestions.
Hmm, I got some additions, too.
Devs, please put Clam of Pearls and Staff of Storms to Const 6 and consider increasing the cost of the clam. I hope I don't have to explain the staff but the clam probably needs an explanation.
By converting all your gems into water (easiest with water nations, naturally) and making solely clams and again turning the astral back to water will get you an astral income of over 100 by turn 40. Couple this with concentrated research and you'll be casting Wish per turn from turn ~40 on. This strategy has been used extensively in finnish PBEM games and has pretty much always resulted in a win. We've been trying to bug the occasional dev at #dominions with the issue but it'd appear that it's still unchanged in Dom2.
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