
January 11th, 2004, 12:53 AM
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Join Date: Jan 2004
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Re: Game balance suggestions.
Quote:
Originally posted by Jasper:
I think Pearl Clams are usefull enough that I build them when I have water gems sitting around, but I don't see it being worth the oppurtunity cost transmuting gems to water in order to forge them.
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Second that.
Do alchemy on pearls (as suggested) - and the cost of each clam becomes too high. 20 pearls = 1 clam = 1 pearl a turn = 20 turns for a clam to pay back its initial price in pearls. Even less tempting with other gems as it's 4 to 1. That's just too long investment to try after turn 20 I think as not even underwater nations are that safe...
Still I understand const2 could be considered too low so no harm in making clam actually produce a pearl once per season, not once per turn - that's quite reasonable.
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