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Old May 3rd, 2001, 02:53 AM

nerfman nerfman is offline
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Default Re: Missiles: Do they ever miss???

"Just don't expect the complaining to get Aaron to go through the code and change something trivial instead of fixing any new bugs or adding features that still haven't been put in yet (Drones, for one). Especially when the game can already easily be modded to do basically the same thing that you want hard-coded."

Just because you can't make the distinction and grasp the fundamentals of electronic warfeare doens't mean that game can already be modded. Using a range one PD mount with a new sound is pretty cheesy. Still, I am sure AARON is glad to have you here, as his personal St. Peter, guarding the pearly gates against us heathen
realists.

Ten billion is a bit crazy. At the most energy would fall off at something like the distance to the forth power, but that all depends of the detecting beams emission lobe. A very tight bean will not lose intensity as quick, so to say something like ten billion is really pointless.

Missiles are closer, so they do get some advantage there. Still an entire ship has a whole bank of generators, at least thousands (but not ten billion) of times more space for computers. On top of that, they have crew that can monitor the system to quickly change strategies if things seem to fail.

Once more I don't necesarily say that the current balance must be changed, but I think it should be changable.

There is a lot of people saying stuff like, "well if you jam me, then I will just loch unto your jammer." If we want to we could all just sit here naming measure and counter measure. Its much like a wrestling match where each move has a counter. Its not the counter itself that leads to victory, its the strength, speed, and endurance the wrestler uses to apply the move that determines victory. EW is much the same way except you can change out strength, etc. with factors like emitter energy, frequency agility, and control system/computer power.


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