Re: Alexander\'s ever-expanding Tome of Knowledge
FEEL THE BURN
Fire magic in Dom2 is fairly weak. Many of the fun sounding spells just don't hit often, and it's very hard to use fire magic during rain or a storm (which many nations bring to battle). There are very few fire spells that I find worthwhile, however there is one worth writing about... Incinerate!
Why do I like incinerate?
1 - Precision 100
2 - 18 damage
3 - Armor Negating
That's enough to blow away most conventional troops in a shot. It hits and it hurts! That's my kind of spell.
As long as your enemies aren't fire immune, incinerate is a great way to guarantee that you mages hand out a beating.
If your mages are fire-2, have them cast Phoenix Power first in order to bring them up to the skill level needed. In fact always use Phoenix Power as it will lower the fatigue for more skilled mages.
Line up a bunch of fire mages and it's a vertible "Firing Squad".
It's not as flashy as some other spells, but the fact that you're drilling in armor negating damage with precision is a wonderful thing.
Note: Also check out the magic item Rod of the Phoenix. This item allows any commander to cast (you guessed it) incinerate! The 20 fire gem cost seems high, but I assure you that it's a great effect. Don't think of it as a rod, think of it as a sniper rifle. Give it to a low encumberance commander and flame away!
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