LIZARDS GONE WILD!
Like C'tis? So do I.
Make lots of Elite Warriors and beat down some enemies.
As you expand research Alteration-6, Enchantment-6, and Thumaturgy-5.
Yes that's mucho magic, but it really sets you up nice.
Make 8+ Shaman (cheap, and make good researchers in a magic dominion).
Upon starting a battle;
Have 4 Shaman cast Communion Slave.
Have 4+ Shaman cast Communion Master.
Now the masters have Nature-3 and Astral-3 (not bad for cheapie lizards!).
Have the masters cast Growing Fury (Lizards Go Wild!) and Mass Protection (Wild Lizards need extra protection).
Have one master cast Relief x5.
Any extra masters can cast Paralyze or Soul Slay.
If you add in many extra masters, make sure you add in another slave (or two) and more Relief casters. Put on an extra Relief caster if fighting in the cold.
The Communion/Relief combo will keep the mages casting and the troops fighting (even in the cold). The beserk/protected warriors will kick butt, and the astral spells can take care of bigger opponents.
Don't like C'tis? You can do the same stunt with the Seithkona of Jotunhiem (Giants Gone wild! Goblins Gone Wild!).
