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Old January 12th, 2004, 07:55 AM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

Quote:
Originally posted by Windreaper:
But what we are discussing is Alex's Growing Fury -scenario. So, in other words both parties would be berserking so mrl and repelling wouldn't be _such_ big issues plus the falchioneers would get the needed boost to their attack skill.
Hmmm... morale changes. Attack does not, since magical berserks give berserk level 0. Thus, they would no longer be repelled, but they'd still miss a lot.

I reran it with morale maxxed for all units:

Deathmatch Power Ratings for 10000 rounds:

CT Militia ------------------ Wins: 6.4% Power: 99 Overall: 191
CT Light Inf ---------------- Wins: 32.7% Power: 570 Overall: 588
CT City Guard --------------- Wins: 56.4% Power: 1209 Overall: 1080
CT Heavy Inf ---------------- Wins: 64.4% Power: 1549 Overall: 1341
CT Falchioneer -------------- Wins: 54.0% Power: 1125 Overall: 987
CT Slave Warrior ------------ Wins: 37.3% Power: 671 Overall: 652
CT Elite Warrior ------------ Wins: 55.2% Power: 1166 Overall: 1000
CT Runner ------------------- Wins: 27.4% Power: 463 Overall: 494
CT Swamp Guard -------------- Wins: 87.7% Power: 4421 Overall: 2947
CT Serpent Dancer ----------- Wins: 73.5% Power: 2120 Overall: 1461
CT Sacred Serpent ----------- Wins: 55.1% Power: 1164 Overall: 1045

Average --------------------- Wins: 50.0% Power: 1323 Overall: 1071
Median ---------------------- Wins: 55.1% Power: 1164 Overall: 1000
...........

Gauntlet Power Ratings for 10000 rounds:

CT Militia ------------------ Wins: 20.6% Power: 337 Overall: 506
CT Light Inf ---------------- Wins: 42.5% Power: 794 Overall: 828
CT City Guard --------------- Wins: 54.9% Power: 1157 Overall: 1039
CT Heavy Inf ---------------- Wins: 58.5% Power: 1289 Overall: 1107
CT Falchioneer -------------- Wins: 52.8% Power: 1087 Overall: 1000
CT Slave Warrior ------------ Wins: 43.8% Power: 827 Overall: 848
CT Elite Warrior ------------ Wins: 54.7% Power: 1150 Overall: 1040
CT Runner ------------------- Wins: 37.4% Power: 672 Overall: 747
CT Swamp Guard -------------- Wins: 70.2% Power: 1876 Overall: 1386
CT Serpent Dancer ----------- Wins: 64.8% Power: 1570 Overall: 1254
CT Sacred Serpent ----------- Wins: 49.9% Power: 997 Overall: 952

Average --------------------- Wins: 49.9% Power: 1068 Overall: 973
Median ---------------------- Wins: 52.8% Power: 1087 Overall: 1000


Not much different - both Falchion units improve a bit. Spear and Trident units drop slightly. But still, City Guard beats Elite Warriors and Falchioneers, plus is more durable (prot=14) and arrow-resistant (shield). And cheaper in gold then either of them (midway in resources).

Here's the new 1-on-1:

'CT Elite Warrior' versus 'CT Falchioneer' in 40000 bouts.

~ Attacker's Deathmatch Statistics ~

Score: ---------------------- 468
Wins: ----------------------- 46.86%
Losses: --------------------- 53.15%
Kills per battle: ----------- .47
Kills per round: ------------ .31
Deaths per battle: ---------- .54
Life expectancy (rounds): --- 2.44
Life expectancy (battles): -- 1.57
Avg. Rounds Elapsed: -------- 1.57
Avg. Rounds to Win: --------- 1.58
Avg. Rounds to Lose: -------- 1.55
Hit Rate: ------------------- 66.63%
Evade Rate: ----------------- 40.98%
Damage done per swing: ------ 3.66
Damage done per hit: -------- 5.49
Damage taken per hit: ------- 8.26
Hit damage taken per life: -- 20.98
Total damage taken per life: 21.48

Note that statistics are not shown if they are 0% (in this case, repels, ties, timeouts, and poison deaths).
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