Lots of entertaining stuff!
My favourite C'tis unit is Serpent Dancers. With a water9 blessing you can really cause havoc with these guys. Haven't tried fire9 with them yet but it could be interesting.
You can support Serpent Dancers with City Guard as Arrow catchers. City Guard may not be much good vs real troops but they have a strat move of 2, prot 14 and will do fine in the early expansion in a support role on hold and attack. Later they do better than you would think in BIG units to compensate for low morale and they do have good MR's. As they play such a light role in expansion you get alot of veterans with a decent def and they have a spear for repelling - its not their job to win the battle.
One of the things I really like about this approach is how light casulties are during expansion if you get it right. This means you get a really good ramping up of military strenght.
The other key advantage is that the cost work well together. With the Serent Dancers costing 20gps 5 res and the CG costing 10gps and 13 res its easy to build up a mixed army fast.
The Shamans are great fun with 50% quickness. If you can abuse them normally . . .
Alex will you be putting out a text/word copy of your Tome?
Cheers
Keir
[ January 15, 2004, 06:37: Message edited by: Keir Maxwell ]