Re: Missiles: Do they ever miss???
"He's not talking about *distance*, he's talking about image size."
Actually, if that is what he means, then the technical term is solid angle, which is basically the two dimensional angular area that something occupies, kind of like the envelope of different angles that you can point and still hit. When something is real close, there are a lot of different angles you can point and still hit, but as it gets farther, you have to steady your aim because the image is smaller.
That will change like the difference in square distances. But two points here:
1) When talking about jamming - the energy it takes to detect or jam a target is more important which is why being CLOSER makes missiles easier to jam.
2) So what if the missiles sees the ship as "bigger." Real missiles don't do damage by pointing at ships like a gun. You are right in that missiles would have an easier time pointing at a target if they were closer, but who cares. Missiles do damage by getting close to a ship and then exploding. Most missiles today don't even point at the target while they fly. They point to where its going to be. They need sensors to tell them what the targets velocity and momentum are so they can predict where to meet the target. The sensors they use to do this are what is jammed.
And missiles wouldn't be anything different if this were enacted. They would be missiles. To me, the defining point is range and the ability to be outran or shot down. Based on current EW practices in the real world, it simply seems odd that a race w/ superior EW capability not be given an advatage in a missile duel.
I would like to see it modable thats all. With so much else that is modable, it is just surprising that such is not.
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