
January 11th, 2004, 07:07 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: 4 short questions about Fatigue
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Originally posted by onomastikon:
1. Does pure movement (advancing, running) cause fatigue?
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From what I've seen in the VCR it does not.
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2. Stats on items that reduce fatigue (like girdle of might, etc.) dont make it clear to me by how much. Is there a way to figure that out? Does it count for all activities (e.g. trampling, casting, melee, etc.)?
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Reinvigoration items reduce fatigue by the "reinvigoration" number every turn. If a unit is unconscious (fatigue over 100) it also gets an additional 5 fatigue reduction per turn.
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3. Speaking of stats, what exactly do these numbers mean when it reads e.g. "30-". They dont seem to cost exactly 30. When my Great Mother casts one of those in her dominion with -3 drain, it should cost her way more -- but her fatigue only seems to go up by less than 30. Is this "-" in the "30-" mean something?
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The "30-" refers to the fact that a caster that is highly skilled in the first listed magic path for the spell, or blood magic if the spell involves blood, uses less fatigue to cast the spell.
4. What exactly is the deal with fatigue and mounted units?
Thank you. [/QB][/quote]
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