| 
			
			 
			
				January 11th, 2004, 07:07 PM
			
			
			
		 | 
	| 
		
			|  | 
 General |  | 
					Join Date: Nov 2000 
						Posts: 3,013
					 Thanks: 17 
		
			
				Thanked 25 Times in 22 Posts
			
		
	      |  | 
    
	| 
				 Re: 4 short questions about Fatigue 
 
	From what I've seen in the VCR it does not.Quote: 
	
		| Originally posted by onomastikon: 1. Does pure movement (advancing, running) cause fatigue?
 |  
 
 
	Reinvigoration items reduce fatigue by the "reinvigoration" number every turn.  If a unit is unconscious (fatigue over 100) it also gets an additional 5 fatigue reduction per turn.Quote: 
	
		| 2. Stats on items that reduce fatigue (like girdle of might, etc.) dont make it clear to me by how much. Is there a way to figure that out? Does it count for all activities (e.g. trampling, casting, melee, etc.)? |  
 
 
	The "30-" refers to the fact that a caster that is highly skilled in the first listed magic path for the spell, or blood magic if the spell involves blood, uses less fatigue to cast the spell.Quote: 
	
		| 3. Speaking of stats, what exactly do these numbers mean when it reads e.g. "30-". They dont seem to cost exactly 30. When my Great Mother casts one of those in her dominion with -3 drain, it should cost her way more -- but her fatigue only seems to go up by less than 30. Is this "-" in the "30-" mean something? |  
 4. What exactly is the deal with fatigue and mounted units?
 
 Thank you. [/QB][/quote]
			
			
			
			
				  |