Re: Missiles: Do they ever miss???
SJ - You have a point. I think you should write to your congressman and him or her know that you have figured out single handedly that the entire concept of electronic warfare in tactical naval engagements is a farce and the the navy is just using this propganda to get more money for cheeseball projects like the SLQ-32 or Super RBOC launcher.
"The sensor strength increases at the same rate as the "offensive" jamming strength. The "defensive" decoys & chaff & stuff are easier to ID and ignore with a better image."
This logic may work if you ignore two things:
1) A missile seeker doesn't have the same power reserves as an entire ship with an huge power grid to draw off. A ship has a lot more energy availiable to jam incoming seekers with. Your resolsution may increase as you say, but the intensity of the jaming can still be more, and getting closer to this powerful jamming makes it worse. Just imagine trying to grab a fiends hat off his head in a dark room. Your eyes get adjusted then bam, your buddy shines a flashlight in your face from across the room in an attempt to jam you. Are you trying to tell me that as you walk closer to the light it will be easier to see your friend's hat behind it??
2) For an active seeker, the radiation must travel both ways, so the energy disapates at something like 2 times the distance while while point jamming only travels one leg, from the ship back to the missile.
Last, if you guys are happy with intergalactic rock, paper, scissors, then fine. If you like the trade-offs and design implcations of the current components then fine. I don't much care. If you say that making missile to-hit probablities moddable is wrong because of the implications of such to the game then that is your opinion. But most of the "technical" arguments below are sadly lacking. There is a rather exhasutive current knowledge that exists. You can ignore it if you want, as part of the tech paradigm of this ficticious universe, but some people sound a bit silly saying this and that can or can't happen when things like that already work today.
Make it moddable - I'll play my Honor Harrington/Starfire Version that makes sense to me, and you Star Trek panzies can take on the Borg with your Mesonic Dicumbobulators and Negatrino Torch cannons or whatever else you thinks sound cool and balances the game at the cost of sounding corny.
[This message has been edited by nerfman (edited 03 May 2001).]
|