Re: Dominions 2 Demo Review
@Imperator Fyron :
So you played the Demo .. twice? Or three times?
You did read the newbie guides and FAQs available here?
So you really know what you're talking about?
No, you don't - or at least you're sounding like it. But than again you're talking 'bout DOM1, as if you played that, too.
So I wonder, what the purpose of your rant is?
Basically, the combat system is the same as in DOM1, and it works well for years now. Storming castles is ment to be costly (as it was historically, as someone already mentioned). Obviously you even didn't notice that different castles have different layouts, and that there are "build-in" archers/ballistae/slingers in those turrets, numbers and placement depending not only on castle type but on the nation as well.
Concerning the targeting I must say I wonder if a bug has crept into the range formula - sometimes spells that have multiple effects "spray" all over the battlefield as if fired at max range, while they are in fact aimed at a much nearer squad (judging from the average range at which the effects appear). Found this especially true with spells of 0 or less accuracy, what is a good hint that there's a bug in the calculations. But that's not of great concern - the developers are known for their willingness to support their product. The first patch is due in short time and might already fix this issue. Until then, use mages with prec15 or more, eyes of aiming and spells with high precision (3+)
Speaking of spells - there are spells which give improved accuracy to mages and troops for the length of battle, as well as morale-boosting ones which will make your troops fight much longer, as well as the opposite.
In contrast to most, if not all similar games out there, most of those toops, respectivly troop types, actually are different from each other, have a purpose and are quite well-balanced. In fact, most of them have been taken over from DOM1, and the developers did a good job integrating the new types.
And the interface isn't "clunky", it's only different. Therefore it takes some time to get used too. I would agree, though, that there are some minor improvements to be made ... .
I don't want to go too much into detail here, but e.g. the boxes are quite o.k.. Why? Because they give a hint at army strength, not numbers (at least they are suppose to I think). Giving a single number for commanders/soldiers each would be absolutly useless, as there are so much different types of each with much different combat strength. (Milita vs. IceDevil ..)
Ok, that doesn't leave much of the points you mentioned, and I have other things to do ..
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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