
January 15th, 2004, 01:25 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Dominions 2 Demo Review
Quote:
Originally posted by PvK:
In this case, there is no need to force missile units to have such a large chance of killing their own men. Even from a pure "fun" perspective, it's not fun to excessively kill your own men in silly circumstance, like when there is one limping enemy spearman running away and your archers kill a dozen of your own elite pursuers by taking pot shots at long range. That problem isn't helping anything.
The solution which has been suggested many times increases fun, reduces micromanagement, makes sense, is realistic and even historically accurate: Have archers only shoot when they will have near-zero chance of killing their own men!
It would also be possible to reduce the entire-army-missing spread of missile attacks, and have the chance of affecting a target in the hit square reduced - it would look a lot less silly, reduce unintended casualties, without making the weapons more effective than intended.
PvK
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Very well said. I agree with you 100%, oddly enough. And thanks for the reasoned and polite response.
Cheers!
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