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Old January 12th, 2004, 06:36 PM
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Johan K Johan K is offline
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Default Re: Incompatible battle replays across OSes

The random number generation itself should be foolproof. Only table lookups and some xor. Unfortunatelly the random number generation is only 0.0001% of what might go wrong, so your idea might still have some merit. The battles use sinus (sinf()) calculations and those might just be bad if those calculations should be significantly differnt on different machines. Definitely worth some thought...
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