
March 18th, 2004, 09:22 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Incompatible battle replays across OSes
Quote:
Originally posted by PDF:
Methinks that the totally inconsistent replays observed by PhilD rather show some problem/bug with the replay module itself than some n-th precision difference in the combat algorithm between various C++ compilers...
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How do you people understand this stuff?
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