Thread: patch 2.06 out
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Old January 12th, 2004, 05:56 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: patch 2.06 out

Quote:
Originally posted by apoger:
#3 In the MOD tools - Is there a way to add/remove the "allies in combat" ability? Lets say for example (heh...) I wanted to take the free imps away from the Moloch.
To remove then the #clear would work though its the long way around.

To add.....
The old unused units that has summons are still in there. Maybe using somethng like the number for the old Lord of Night. You should be able to change him without affecting the new one.

edit: Wait, new thought. it might take editing the unit he summons. That would affect all Fiends of Darkness in the game. Is there an old unit which summons a unit which is also an old unit? Not sure if Im explaining that correctly. Might have to look for myself.... I wish there was a way to see unit number in use. There are a bunch of wolves but its a pain to figure out which unit number is actually the one being summoned.

Edit Again: THEY DID. Kewl. Bring up the unit and hit Shft-I
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