quote:
SJ - didn't see your Last post.
Can you elaborate? I don't really understand what you are getting at. Thanks
Well, any object in SE4 can determine any target's location down to a single combat square. (however large or small that might be).
For the nuclear warhead in the CSM & the antimatter in the Plasma missile, your attack could cover the entire square.
With the antimatter or fireball spread out over a large volume, you get less damage on average, but the sheer power of the weapon allows moderate damage to everything.
The nuclear CSM does only 75 - 200 damage or so. That's not much (a weapon & a few engines) destroyed for a close nuke strike or a splash of antimatter. But if the damage is spread out over the combat square, then the hit would be guaranteed.
quote:
SJ,
I think stauration or area damage would be a great idea if it could be added. If missiles could have two damage Ratings, one for a near miss and one for a direct hit then they would be more dangerous. A direct hit could do tremendous damage to armor and internals.
Oh, yeah. I've been a long-time proponent of adding "splash" damage types.
type 1) Misses do 1/4 damage
type 2) every object within X squares takes decreasing amounts of damage
with a type two warhead, you could hurt multiple ships at once!
[This message has been edited by suicide_junkie (edited 04 May 2001).]