Thread: patch 2.06 out
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Old January 13th, 2004, 05:46 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: patch 2.06 out

Saber:

My first reaction to dom2 was to build lots of pretenders with over the top magic - two 9's being commen. Someone else described the two 9 combo as dual bless effects races and I picked up the name.

Obviously paying for two 9's is really hard and you end up with really bad dominion scales. However you didn't suffer too much because order3 misfortune3 still gives you the money you need and safety from bad events - being so dependant on your home province makes the thought of flood really horrible. I can't imagine I will be playing order3/misfortune3 as its roughly the same as it was in dom1 and that was brutal. Basically its 120 design points gone from a very tight race design that is already playing with most scales at -3.

Sure you can now play order0/misfortune0. Its scary in terms of events and only the best of the races will cope with the loss of income as the start can be hard with that little gold.

At the bottom line its a cost benifit thing and its just looking alot more tempting to play with a 9 or 10 and maybe one 4. Still Neifel dual bless might be able to get by - now that I know the Woodsmen work well the race is alot more versatile. I'm not ruling out other posibilites reshaping but a large body of my previously successful designs are history.

Many races will have been reshaped or trashed by this patch and the more radical designs will suffer worst. Sort of inevitable once it became clear that the order3/misfortune3 combo was so powerful.

C'est La Vie - I had lots fun with extravegent bless effects while the opportunity existed.

As for the Tien Chi themes nothing has been done to them specifically (the problem) but in general they have become a bit stronger as while turmoil/luck races haven't got better order races have got worse. While this is good the problems with them remain.

I have done okish (ie not anything like one of the more powerful races) with BK but thats by relying on the foot arhers and spearmen not the barbarian horse the race should be defined by - and you are left a bit hanging as the game goes on and your early armies become redundant. I believe the horse need the ability to fire and attack to be used efficiently and at present they are a bit of a mockery of the Xiongnu they represent.

Spring and Autumn was weaker than BK in my tests (in threads on the subject others had similar experiances) and the chariot mounted commanders with nothing to support them are very frustrating. Spring and Autumn China had large bodies of charging chariots according to ancients rules so why be so miserly on them in a fantasy?

Cheers

Keir

[ January 13, 2004, 03:58: Message edited by: Keir Maxwell ]
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