Re: patch 2.06 out
a note about the patch and the changes done or not done... I was thinking that some of the weakest themes would get a little boost. There was a good amount of discussion regarding blood of humans for example, and it was in the end rather obvious that it lacked a bit compared to standard Abysia. That just a top of my head, but Return of the Raptor comes close. Themes add fun, but should somehow be on par - power speaking - with the main theme, or they will be restricted to single players play, where optimization is not of the upmost importance.
Whats more, tweaking a theme reckoned as slightly weak can be done in a matter of seconds. If you want a quick fix for blood of humans, *while* staying on the safe side of not giving him too much power, just add 25 design points when you take it. There is absolutly no chance it comes overpowered with that (in fact it should get 50 points, as you loose one heat scale with some additional capabilities).
I hope it will makes in the second patch. Do you maintain a master list of changes?
Thanks for your time.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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