
January 14th, 2004, 02:28 AM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: patch 2.06 out
Quote:
Originally posted by Zen:
I think a little more disturbing would be creating themes that are drastically more powerful as opposed to the normal themes (Read: Conq of the Sea with the Royal Navigators (2 Air, 2 Astral, 1 Random) ?! and the Chartmaker Communion Slaves as opposed to normal, Fires of Faith, or Diabolic Faith Marginon)
I need more time to look at it, but I'd hope they would do more balacing towards making the themes 'evenish'
|
I need to look at it more myself, but I think that 'drastically' is a bit exagerated:
- CotS costs 25 more points
- CotS lost most of its ability to generate extra early income through alchemy
- Lost the wonderful flaming crossbows (Wind Guide is not nearly as effective, besides it's easier for the other Marignon themes to find air-1 mages to cast Wind Guide, it's much harder for CotS to find fire-2 mages for Flaming Arrows)
- Diabolical Faith has access to Mind Duel-proof communion.
- (minor point, but still) Air/astral is a bit redundant: Teleport/Cloud Trapeze on the same unit. Can't really see a synergy in air+astral. At least fire+astral gave Astral Fires.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|