Re: patch 2.06 out
Desert Tombs has problems? I didn't find that the case. Sure its not as good as C'tis base but not much is. I don't think themes have to be as strong as the base races as different races arn't as strong as each other. DT worked fine when I played it. Pretty darn tight really and giving up on nature for fire on Sauromancers seems appropriate as you don't need nature for supplies and in genreral the focus on the whole growing thing has declined.
Dual bless effect races again as Kristoffer still seemed all at sea on what I mean:
All the successful dual bless effect races I designed (two 9's) where order3/misfortune2-3 races. It was the only way I had found to get the points for the magic and keep enough gold to pay for expensive sacred troops. In my opinion this is not a realistic option anymore so its back to square one and the only one of my dual bless effect races that I'm fairly confident will still work ok is Jotun. Most people felt that two 9's was hopeless in the first place so my opinion is not a conservative one.
cheers
Keir
[ January 13, 2004, 23:58: Message edited by: Keir Maxwell ]
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