Re: Luck/Order scales after 2.06 Patch
OK, on turn 45 Abysia (Luck Turmoil) had the ancient presence event. Even though hundreds of militia had joined my army and the province defense had been boosted 3 times to 55 (HUGE defending army of abyssians, humanbreds, and militia) the invading mandragoras won and captured the capitol. And of course the population was reduced to 1000.
Atlantis (Misfortune Order) had fewer events, no major bad ones, and was much better off. Population was still 30K (rather than Abysia's 22k and later 1k), gold in the bank was 6.1k (abysia has 1.9k), and they had still gotten 14 random gems rather than Abysia's 69 random gems.
In conclusion:
Unless positive luck scales are immune (or highly resistant) to major negatives, I think turmoil-luck is too unsafe to consider except for Ermor / Pangaea.
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