Re: Luck/Order scales after 2.06 Patch
I agree, apoger. And it will be nice if the mod tools eventually let you decide how to limit the unlucky and lucky events.
And just in real estate, it's all about location, location, location with regard to luck and unluck events.
If you were really "lucky," that new lab would be discovered at a location where it will enable you to recruit a new type of mage that you don't already have access to. (Early in the game, it might be in a druid province.) Location is an element of luck that isn't affected by the scales. For instance, the Bogus event is supposed to be unlucky, but if it happens in the one border province you share with a mighty nation that just declared war on you, then maybe it's not such a bad event after all.
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