
January 13th, 2004, 05:26 AM
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Sergeant
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Join Date: Oct 2003
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Re: Luck/Order scales after 2.06 Patch
Quote:
Originally posted by SurvivalistMerc:
I actually think that the scales could be made such that the points which they either cost or produce are non-linear.
I'm not even sure you can mod them in this way.
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Don't think so. You can mod the effect of a scale upon the attribute of the game that it presently modifiers - ie reduce order to 5% extra tax.
I will be sticking with the existing scales structure for the War of the Ring mod - there will be enough to get used to without complicating ones understanding of race design and its impacts. I have no objection to mods that alter the existing game balence but I don't want to move that way until I have a far better understanding of dom2 than I presently do. The different but similar relationship to Dom1 have made it quite tricky for me to get a good feel as many dom1 reflexes remain.
Cheers
Keir
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