Re: Luck/Order scales after 2.06 Patch
Zen,
My understanding of the 500 gold event is that it is limited to luck +3 or is that not correct?
My least favorite event is actually the barbarian pillage, though it is less devastating than loss of 1/4 or 1/3 population in an unlucky disaster. They are quite common in my territory late in the game. I will sometimes get up to two a turn. I don't mind the knights as much as the barbarians.
The barbarians get to pillage even if they don't win the battle. And they attack civilized areas out of nowhere. It would be nice if (1) no pillaging if they don't win and (2) they can only attack within 2 provinces of (a) an independent province or (b) a province of a nation that has some sort of barbarian theme to it.
All these barbarians coming out of the woodwork in the middle of my order+3 empire in provinces with > 10 provincial defense that have the religious accoutrements of civilization (temples) just doesn't strike me as right. But maybe my imagination is warped in this regard.
Changing that to a knight attack under those circumstances, with no permanent population loss, though they are harder to defeat, would seem more reasonable to me. Knights are civilized. And nobles can rebel and have political disagreements with their overlords.
|