
January 13th, 2004, 08:34 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Luck/Order scales after 2.06 Patch
Quote:
Originally posted by SurvivalistMerc:
Arryn, that is very good to know. If only the worst events could be limited to very low luck scale as some of the positive events are limited to positive luck scale. Does it come with 250 production points in that province? Or did Zen come up with the 250 production on his own?
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Most events are limited by scale settings. The big barbarian horde requires misfortune 3. Knights misfortune 2. Barbarians unluck 1. If you get one of these events with a neutral or positive luck scale it is a bug.
Other attacks require magic scales or other special settings such as death for the necromancer, growth for the druid etc.
The plague is rare when you have death 1 and common if you have death 3. Famine likewise at 0 and 2 death.
Emmigration (pop moves to a neighboring province) needs turmoil 2 as a common event and 0 as a rare event.
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