View Single Post
  #49  
Old January 13th, 2004, 09:13 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Luck/Order scales after 2.06 Patch

Kristoffer,

Thank you again for clearing up things like this. These things are very helpful to know.

I think you folks have made an amazing game, and I don't want to seem petulent or like someone who is constantly complaining by continuing the luck/order discussion. I hope I'm not coming across that way.

Zen,

The barbarian pillage events pillage your province even if you win the battle. So they fall into the Category of permanent population loss.

I have recently been tinkering with misfortune 2 instead of 3. I have yet to end up with a hero on misfortune 2. But fewer great barbarian hordes are a definite plus.

It would be interesting for someone to calculate the death scale equivalent of the various luck/order settings. I think these tests will demonstrate that population loss luck events may well have more (generally negative) effect on your population than death scale does, regardless of your scales. The death scale effects can be calculated by multiplication.

I agree with you, Zen, that the horde should get stronger as the game progresses. But it shouldn't materialize out of nowhere in the middle of your civilized empire. Of course, that's just my opinion. And it shouldn't get to pillage unless it wins. Which it will probably do if it's strong unless it lands on top of a large army.

Arryn,

I have gotten this event with order +3. But it may be that what is checked is the scale of the province, not the scale of the pretender.
Reply With Quote