
January 13th, 2004, 10:48 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Luck/Order scales after 2.06 Patch
Quote:
Originally posted by Kristoffer O:
Most events are limited by scale settings. The big barbarian horde requires misfortune 3. Knights misfortune 2. Barbarians unluck 1. If you get one of these events with a neutral or positive luck scale it is a bug.
Other attacks require magic scales or other special settings such as death for the necromancer, growth for the druid etc.
The plague is rare when you have death 1 and common if you have death 3. Famine likewise at 0 and 2 death.
Emmigration (pop moves to a neighboring province) needs turmoil 2 as a common event and 0 as a rare event.
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This might explain why luck seems more fickle in Dom 2, as I tended to spend many more points on positve scales in Dom 1. Plus I always take Turmoil 3 when picking Luck 3.
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