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  #64  
Old January 13th, 2004, 11:12 PM

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Default Re: Luck/Order scales after 2.06 Patch

Yes

I understand I don't like bad events any more than the rest, I just don't see the early (Under Turn 10) mass population killers being central to the 'Luck/Misfortune' balance.

If it's turn 11 and a Horde hits me I'm not crippled beyond repair, but if I'm hit by a Flood, Storm or Earthquake on turn 2, 3, or 4. My initial progress is suddenly put in a very real lurch. That's where my main problem with bad events are.
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