
January 13th, 2004, 11:13 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Luck/Order scales after 2.06 Patch
Quote:
Originally posted by Zen:
Hrm. I've tried always taking Turmoil 3 with Luck 3, but I just found I can't cope with the loss of income (I feel like the kid riding the short bus). That may just be my bias though. I've gone to taking the minimum of required Turmoil then it's not nearly so destructive to your economy (as most are Turmoil 1, though Barbarian Kings is Turmoil 2 and believe me, it's ugly).
|
Mostly I've done it when playing Pangaea, where in theory you get extra benefit and it's thematic. This worked ok in Dom 1 where you could massively patrol with harpies to deal with it, but is simply suicide now.
IMHO taking anything less than Order 3 is a handicap. Taking Luck with such a high Order is obviously self defeating, thereby greatly reducing the value of Luck, and making Misfortune more attractive.
|