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Old January 14th, 2004, 05:16 AM
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Arryn Arryn is offline
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Arryn:
I already have over a dozen mages.
Only a dozen? Then you really don't have any magical power to speak of.
You're assuming I need more. I can hire mages, or I can hire Jarls. The Jarls have been more useful in expanding. Try not to assume that the way you like to play is the way someone else does.

Quote:
Mages easily survive combat if you position them properly. If you are limited by your gemincome then you haven't searched your provinces throughly enough, or are playing on a small map with a very low probability of magic sites.
More assumptions. See above comments. As for positioning, there are spells that will reach out and hit you anywhere. Ditto for flying enemies.

I personally find it more effective, in my games, to devote resources to reaching out and hitting the enemy than in defending myself.

Quote:
That's a nonsensical statement. Any strategy that works against a thinking opponent will work just as well against an AI
It makes sense if you think about it, rather than rush to judge someone else's play style. The AIs aren't as challenging as a human, so you need not worry as much about them, nor how they will react to you. You will never need to worry about an AI using an 'innovative' strategy. You can take your time developing your nation as you see fit because you know that there isn't a human on the other side itching to take you down as fast as he can as a matter of his own pride. Et cetera.
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