Oooh, my modified scales got put up here:
http://www.illwinter.com/dom2/mods.html
Make sure to tell me if you think the banner is cute! That's really the most important part, since it took 99% of the time.
-Cherry
P.S. I think it makes all the scales useful, and reduces catastrophic event frequency. Certainly Growth was made more useful; it was nearly worthless before. The scales cannot be adjusted perfectly (or even very well) until a couple more factors are added, like cost nOnlinearity, magic scale adjustment, and some additional effects, like scaling of major good and major bad events wth luck scales. A 3-tier event system would be nice: minor, moderate, major... and even a "maximal event severity" setting in game-setup, like in Space Empires IV. And for the magic scale... having it affect site gem output, and giving mages occasional extra randoms, would be nice. These Last two are not currently doable and would require major reprogramming=)
[ January 14, 2004, 18:22: Message edited by: Saber Cherry ]