Re: Luck/Order scales after 2.06 Patch
Ah... to be specific:
Changes:
Major event frequency changed from 15% of events to 12%.
Order affects event frequency at 2% per scale, not 5%. I felt decoupling order and luck was very important.
Luck/Misfortune increases events by 7% per scale, not 5%. This is to make up for reducing the event frequency with a high turmoil.
Luck/Misfortune affect event polarity (good/bad) by 13% per scale, not 10%. Now the percentage of positive events is like this:
Luck : probability an event is good
3 : 89
2 : 76
1 : 63
0 : 50
-1 : 37
-2 : 24
-3 : 11
Growth/death changed from 0.2% population change per scale to 0.3%. Before there was no reason to ever choose Growth 3.
Capitol population by turn 30 (2.5 years):
Original, 3 growth: 35900
Rebalanced, 3 growth: 39200
Original, 3 death: 25000
Rebalanced, 3 death: 22900
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