Re: Luck/Order scales after 2.06 Patch
Question about the positive money random events.
Been doing some luck vs. order revenue testing.
Through 900+ province/turns (event frequency is proportional to # of provinces, correct?) of turmoil-1/luck3 ....
I've gotten the +500 gold event MANY times, but never the +1000 gold or +1500 gold events. Do the latter require that one not take turmoil?
I noticed that turmoil3 significantly increased the number of pop destroying events... is this true or just a sample artifact?
In other words, turmoil doesn't affect the distribution, just the frequency as I currently understand it. (subject to event domain local contraints)
Did this change in the patch?
Rabe the Revenue Researcher
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