
January 14th, 2004, 10:42 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Unit abstraction?
Quote:
Originally posted by PrinzMegaherz:
Well, dom2 battles remind me a bit of braveheart. If I remember correctly, they dont field such huge armies as you like in the movie.
Dominions 2 is no pure fantasy game. There are no orcs and no elves, most nations (except maybe ermor and R'yleh, but that one does not count as fantasy anyway...) are somehow related to historical nations/religions. This is a background where such epic scale battles would not fit in, as battles in those ages usualy not involved so many soldiers.
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There may not be elves or orcs (well there are elves just not as a pure nation), but there are Lizard men, Flying Ice Angles, Giants, Centaurs, Minotaurs, DemonBread, ...
I don't quite remember what rubric I used when I did the count but I came up with 8human nations and 9nonhuman nations (or primarilly human/nonhuman). As such I'd say you can play it in either a 'pure fantasy' mode, or a more 'fantastical history' mode. Of course magic and indies will still be there either way.
I don't think many people will argue that the scales of armie sizes to populations to province sizes to time are 'realistic', but as far as how everything comes together to provide an entertaining game the devs should be applauded. Of course everyone will have a pet-peeve about this or that and how it isn't realistic, but you simply can't make it all realistic and still keep the same game mechanics as there are. I'd even argue that if you went for more 'realism' game play would suffer greatly.
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