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Unit abstraction?
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January 14th, 2004, 11:23 PM
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Re: Unit abstraction?
Quote:
Originally posted by licker:
This is part of the strangeness of this problem. Multiplying everything by 10 essentially changes nothing in a beneficial way. It may 'feel' more right to some people, but the impact on game play is zero. Except that if you actually wanted to represent all 10x more troops in the battle replays, or even on the recruiting screen/army set up screens. All it does is add complexity and drive up system requirements (graphically at least) to satisfy the whim of a few.
Maybe it can be determined that a % of the troops in that regiment (100) have had wounds that would impede movement (for a Limp Affliction). Because the law of averages and if you believe in soldiers caring for their brothers in arms (not just leaving them to die on the ground) and the nature of crude weapons on the human body. It's not inconceivable.
I personally think of it as a 1 ratio, but that doesn't mean anyone else can't rationalize 100 per