
January 14th, 2004, 11:28 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Unit abstraction?
Quote:
Originally posted by Zen:
quote: Originally posted by licker:
This is part of the strangeness of this problem. Multiplying everything by 10 essentially changes nothing in a beneficial way. It may 'feel' more right to some people, but the impact on game play is zero. Except that if you actually wanted to represent all 10x more troops in the battle replays, or even on the recruiting screen/army set up screens. All it does is add complexity and drive up system requirements (graphically at least) to satisfy the whim of a few.
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Maybe it can be determined that a % of the troops in that regiment (100) have had wounds that would impede movement (for a Limp Affliction). Because the law of averages and if you believe in soldiers caring for their brothers in arms (not just leaving them to die on the ground) and the nature of crude weapons on the human body. It's not inconceivable.
I personally think of it as a 1 ratio, but that doesn't mean anyone else can't rationalize 100 per Certainly they can rationalize it however they want, but the rationalization begins to fail with undead or other mindless units, and between battles seemingly the units would 'regroup' to become healthy again while 'retireing' the wounded.
Anyway, its an issue that I don't think Illwinter cares to tackle (nor need tackle), but its an issue that will creep up from time to time.
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