
January 14th, 2004, 11:31 PM
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Join Date: Aug 2003
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Re: Unit abstraction?
Quote:
Originally posted by Wauthan:
This might sound a bit dorky but at times I feel like Dominions started out as a RPG project that spiraled out of control. There's a lot going on in the game that makes it feel like you're the master of a small band rather than leading armies.
Would be neat if someone actually made an RPG style map, like say a really big dungeon, were every tile represented a room or similar feature. And the pretender as the leader of a party of adventurers.
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Actually it started out as tactical combat fantasy engine, that spiralled out of control. So the province map, pretenders, dominion etc. came along later.
[ January 14, 2004, 21:32: Message edited by: johan osterman ]
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