
January 15th, 2004, 06:12 AM
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Join Date: Sep 2000
Location: Madison, WI, USA
Posts: 15
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Re: Unit abstraction?
Quote:
Originally posted by johan osterman:
Actually it started out as tactical combat fantasy engine, that spiralled out of control. So the province map, pretenders, dominion etc. came along later.
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Hey johan osterman,
So you are saying that there was a bit of scope creep on the project?!?
Anyway, kudos to you and illwinter for building this game. It's a testament to how much can be done by a small team, and how many resources are wasted by the big game-development shops.
Good gaming,
Carl G.
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