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Old January 15th, 2004, 06:22 AM
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Arralen Arralen is offline
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Default Re: Unit abstraction?

Quote:
Originally posted by CarlG2:
Which gets me to my other desire in a game system. My wargaming roots go back to the desire to simulate a conflict. In the case of historical wargaming, a game should simulate a conflict in such a way that it has the ability to exactly replicate history...but also with the ability to explore alternate results based on different strategies.

So, I guess that makes me a simulation gamer.
Did you ever try out HarpoonIII ?
Harpoon Headquarters .com

Why I mention it?

It's the most "simming" conflict simulation I know off. A "professional" Version is even used by the Australian Military. I was beta tester for the civil Version as long as my time allowed.

A.

[ January 15, 2004, 04:23: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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