
January 15th, 2004, 06:22 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Unit abstraction?
Quote:
Originally posted by CarlG2:
Which gets me to my other desire in a game system. My wargaming roots go back to the desire to simulate a conflict. In the case of historical wargaming, a game should simulate a conflict in such a way that it has the ability to exactly replicate history...but also with the ability to explore alternate results based on different strategies.
So, I guess that makes me a simulation gamer.
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Did you ever try out HarpoonIII ?
Harpoon Headquarters .com
Why I mention it?
It's the most "simming" conflict simulation I know off. A "professional" Version is even used by the Australian Military. I was beta tester for the civil Version as long as my time allowed.
A.
[ January 15, 2004, 04:23: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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