Re: Unit abstraction?
Two more mod ideas.
1) Looks like you might be able to do a two-line mod which would get larger armies. There are mod commands for changing the gold and resources generated per population.
As has been said, it would get somewhat clumsier dealing with really large numbers of units.
On the other hand, I don't agree that it would increase the time required for battles too much. Most of the unit movements, fighting, and arrow flights are simultaneous, so while it might increase it a bit, and make it harder to see everything that was happening, I don't think it'd increase the time all that much.
2) If you wanted to do a mod with abstractly large units where more casualties came into effect, you might be able to use some of the "stage loss" ability from some rider units. For example, some Machakan spider riders and Jotun wolf riders (and other units) turn into a riderless unit after they take damage - you might be able to use this to make full units and remnant units, to abstractly represent Groups. This might make a reasonable abstraction for companies as units. Maybe make the decimated forms be smaller unit sizes, so a front of them would have the same front strength as a front of full units.
However, speaking as a gamer with similar tastes to what it sounds yours are, I think you'd find Dominions II well worth the investment, if not exactly your dream game. I think the number of units involved works quite well, and the large battles do have a suitably impressive feel to them, even if they aren't literally tens of thousands of men.
PvK
[ January 15, 2004, 05:55: Message edited by: PvK ]
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