
January 16th, 2004, 02:54 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Unit abstraction?
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Originally posted by CarlG2:
Hey Arralen,
I played the heck out of Harpoon years ago, ...
Since then I've been dreaming of Harpoon 4 and its ever changing release date...which now seems to be hanging out in the abyss somewhere.
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It's dead. At least until the source code is released to the folks which did H3/H2002 ...
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Did you ever play the Simulations Canada games Northern Fleet or Red Sky at Morning?
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Don't think they where ever available in Europe.
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Back to Harpoon 3...from your link it sounds like they took Harpoon 2 and updated it for Windows, fixed bugs, updated units, etc. Is that a good assessment? How does the interface hold up to modern standards, and is it pretty stable?
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Yes.
Yes.
The interface didn't change at all - check out the screenshots.
It's really stable, and the code actually got faster when it was ported to Win32, despited a lot of goodies where added in / activated.
In fact, they got even the multiplayer part, that was in it since the beginning but never used, to work - they needed it for the military Version. These changes are "rolled back" into the normal Version.
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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