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Old January 15th, 2004, 03:25 AM
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Default Re: Two new MODs from me

>Did you test your Mod with force turmoil, forced misfortune and other 'unchangable' variables and come up with conclusions around them? (Specifically I'm thinking of Barbarian Kings, Force Turmoil of 2, with no other scales that give any sort of income, they had better just head home because they won't be able to pay upkeep let alone recruit new units)


I tested by playing games where I took all 17 nations. I used a variety of strategies and expanded like I normally would.

Forced turmoil isn't happy, as it's a negative scale. Using my mod such nations can be somewhat competitive economically using growth and particularly luck, which is more than they can do without the mod.

I am not a fan of forced turmoil in general. I don't think the themes that got it also got enough power to compensate. Their issue isn't the scales, but the nation design. When IW creates tools that allow changes to the themes, I'll do work on that.
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