
January 15th, 2004, 04:19 AM
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Sergeant
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Join Date: Oct 2003
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Re: Two new MODs from me
Quote:
Originally posted by apoger:
The great empires didn't rise from the desert either. There's a reason for this.
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Other than the Arabs, the Mongols and to many others to mention. I think your point is more that the most valuable areas of human civilisation in terms of productivity and gold were those closest to a human norm. Then you add in the ability to adapt within the range of say +1 to -1 (which IMO covers most areas of human settlement) allowing specific races to cope with those situations - Mictlan, Vanheim etc.
However I think %20 gold modifier per different scale is too much and its the one feature I noticed that really worried me in terms of how it will impact on the game. It is a huge change and will have many potential balence consequences and may prove disastrous for races starting to far from the norm.
I thought the current heat cold modifier was 5% not the 10% people seem to have been talking about - least thats what its says in the mod tools and the post from Illwinter I copied into a doc awhile back.
Cheers
Keir
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