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Old January 15th, 2004, 09:20 PM

johan osterman johan osterman is offline
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Default Re: Two new MODs from me

Quote:
Originally posted by apoger:
>So high taxes might still be an issue, if the 'sweet spot' isn't too low.


Easy enough to test for.
The sweet spot is 160% for not losing population.

Keep in mind:
This requires Growth+3, which you are negating with this strategy.
The bonus income looks to be about 110 gold per turn (with maxish exconmics).
However you must keep 40ish troops on patrol to supress the unrest, which cost approximately 400 gold and have an upkeep of about 60.
Thus the income bonus is about 50 gold.
Next account for the fact that sometimes the patrols miss and you take a hit from unrest, which intrudes heavily on tax income.

So for 120 nation points you'd squeeze out a few extra coins here and there. Not worthwhile compared to just allowing the growth scale to pump the popuation normally.

It's entirely possible that my scales may have issues, but I don't think growth/patrolling is one of them.
I think your calculations are sligthly off, with a maxish economy the home province would be something like = 150*1.45*1.25= appr 270, 270*1.6 appr 430 resulting in a income boost of 160 from taxes, 40 patrollers cost more like 30 than 60 gold resulting in a net income gain of 130. I did the calculations in my head so they might be slightly off but I think they are more or less correct. Even with accounting for upkeep the 60% income boost from taxes will dominate the 45% income boost from order. You alo recieve the supply benefit. I think this will lead to people patrolling home provinces and other rich provinces, if the mod is used.
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