Re: Two new MODs from me
Just read the post, and I have two comments :
1) you made the scales in general have much more effect than they did. This, of course, increases their desirability compared to castles and magic. Why take a fortified city (drains 50% resources from adjacent provinces), for example, if for the same price you have +60% resources in all provinces ? Who cares about high defense fortifications, when you can now afford much larger armies that will break the walls in two or three turns max ? And of course, why bother giving magic skills to your pretender ? Balancing the scales between themselves is not quite enough...
2) Regarding sloth : you do realize that sloth -3 means you get 10% of normal ? that means that even the best province/fortress will be around 20 resources. Only a nation that relies exclusively on summons can afford to do that, and it'll be tricky. A Ashen player might do it, and make it work. A dumb AI might do it without realizing, and commit suicide at creation. I think you went a little overboard here.
I'll have to try your mod someday when I have the time. But I fear the AI won't know how tu use it, and I fear any sane player would jump at the scales, and use a vanilla oracle as pretender...
[edit : I just tried to create a few games on the world war scenario, which I know well. Caelum starts with a neutral temperature scale. And takes the income hit to prove it, poor AI. Looking at all the nations, despite using impossible AI's, I did much better, relatively speaking, in income, that I usually do (I took order 3). Which means, I guess, that the AI just doesn't know how to use your scales, and is at a further disadvantage...]
[ January 15, 2004, 19:48: Message edited by: General Tacticus ]
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